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Adjusting Shadows Using DesignCentral

When shadows are applied to objects, the following attributes can be adjusted in DesignCentral:

Shadow Type

Lets you select between four predefined shadow types: Drop, Block, Perspective, and Cast.


Specify the Horizontal and Vertical Offset (distance) from the original object. These fields are not available for Cast shadows.


Specify the Height Ratio and Slant Angle relative to the original object. These fields are only available for Cast shadows.

Specifies the distance between the object and shadow when offset or overlap is selected.

Specifies the Perspective Ratio. This field is only available for Perspective shadows.

Selects the shadow color.

Relief mode. Determines how the shadow is produced with respect to the original object.


Advanced shadow, also known as Smooth Shadow. applies a transparency to objects to smooth and soften edges, or to create a neon effect.


Apply Transparency

When selected, activates the Advanced Shadow options.



Blending Mode

Offers a number of blending options: Normal, Darken, Lighten, Hue, Saturation, Color, Luminosity, Multiply, Screen, Overlay, Hard Light, Soft Light, Difference, Exclusion, Color Dodge, Color Burn, and Linear Burn.




Specifies the amount of transparency.



Blur Amount

Specifies the amount that the edges of the shadow are softened. The presets are 100, 75, 50, and 25%.



Blur Radius

Specifies the amount of softening of the shadow color. A higher radius will produce more blurring, a lower radius less blurring.




Allows you to increase the on-screen resolution to improve shadow smoothness, but at the risk of slower processing speeds. Select a lower resolution to speed processing time. The presets are 72 (default), 100, 150, 200, 250, and 300 DPI.

The following relief modes are available:

Block and Perspective shadows

Shadow Relief Mode 01

None backing

With backing



Offset Surround

Drop shadows

None backing

With backing


Offset relief

Offset Surround

Cast shadows

None backing

With backing


Offset relief

You can see the difference when backing is applied if you separate the shadow from its original object.

No backing

With backing

See Also

Using the Shadow Effect

Applying Shadows

Adjusting Shadows Using Control Points