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Setting Rendering Intent

Rendering intent specifies how a color space from the input file maps to the color space of the output device.

You can specify rendering intents for four different types of objects that make up jobs:

Bitmap

The rendering intent to use with bitmap images (raster images) contained in your job file.

Vector

The rendering intent to use with vector objects such as circles, polygons, lines, arcs and Bezier curves contained in vector-based files like PostScript, DXF or Adobe Illustrator.

Text

The rendering intent to use with text objects contained in PostScript and other vector-based files.

Gradient

The rendering intent to use with vector-based gradient objects contained in PostScript and other vector-based files. Gradients created in bitmap files render using the Bitmap rendering intent.

Printing transparent as white

If this box is checked, transparent areas of the design or areas in which there are no objects print in white, instead of being left blank.

Apply ink split and linearization to DCS files

A traditional DCS file contains a four color separation (CMYK). Check this option to apply Ink Split settings to allow for a six color separation that includes light inks (CMYKLcLm). Printing in CMYKLcLm color mode increases the amount of reproducible colors. See Ink Split for more information.

This option is only available for printers that support CMYKLcLm color mode.

If a type of object does not appear in the current job, its rendering intent is disabled.

Text objects are only detected in PostScript-based files (PS, EPS, PDF) in which the text has been saved as a text object (not saved as paths).

Different rendering intents can be specified for CMYK objects versus all other objects (RGB, grayscale, LAB, etc.).

Choose from one of the following rendering intents:

Perceptual

This intent is best for photographic images. Colors outside of the output device's gamut are either clipped or compressed to fit the output device's color space.

Relative Colorimetric

This intent is best for images, such as logos, where the output needs to match the original image. Colors that fall outside of the output device's gamut are clipped. This method may reduce the total number of colors available. The white point of Relative Colorimetric is always zero.

Saturation

This intent is best for graphic images, such as vector art, where vivid colors are more important than true color matching. Colors outside of the output device's gamut map to colors at the extent of the gamut's saturation. Colors that fall within the gamut of the output device shift closer to the gamut's saturation extent.

Absolute Colorimetric

This intent is similar to Relative Colorimetric, but has a different white point value. Absolute Colorimetric represents colors relative to a fixed white point value of D50. For example, the white of paper A is simulated when printing on paper B. This intent is best for color proofing.

No color correction

The object prints without any color correction.

See Also

Setting Advanced Color Correction Properties

Setting Input ICC Profiles