Masking is the process of clipping objects, vectors, or bitmaps to the shape of a vector object.
The topmost object serves as the mask. If you want to use more than one object as a mask, group them first.
See Also
Arranging Objects
Creating a Mask
Unmasking Objects
Resizing Objects
Moving Objects
Rotating, Shearing, and Mirroring Objects
Duplicating Objects
Working with Auto Serialization
Grouping Objects
Compounding Objects
Locking Objects
Changing Object Order
Aligning Objects
Distributing Objects
Spacing Objects
Nesting Objects
True Shape Nesting
Snapping Objects
Deleting Objects
Clear Transform